ThreesJS
Games
puzzle game
SHOW HN2014
How HN took it
7 positive, 10 neutral or asking, 2 mixed, 4 critical, out of 23 comments about the project. Thread score +0.10.
Design: 1 for, 3 againstIdea: 2 for, 0 againstExecution: 0 for, 1 againstPerformance: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Feels just like the real game and is well implemented
From 3 comments
This feels just like the real game. I am just missing the predictive/"test" move that lets you see what would happen without actually moving the tiles.
madsushi on HNNicely implemented. I found it interesting that you used Meteor to build this game -- I initially thought it was a fully client-side Javascript only canvas-based game. Is there…
nacs on HNThe perfect combo: Intellectual and addicting!
thecasualgamer on HN
Soundtrack and polish are appreciated
From 1 comment
This is wonderful. Adding the soundtrack was a nice touch.
saltylicorice on HN
Addictive puzzle gameplay
From 2 comments
The perfect combo: Intellectual and addicting!
thecasualgamer on HNWow ! This is absolutely awesome !
n1ghtmare_ on HN
Objections
No touch control on mobile devices
From 1 comment
No touch control makes me sad. Should call it Threes for PCs.
hayksaakian on HN
Missing predictive move preview
From 2 comments
This feels just like the real game. I am just missing the predictive/"test" move that lets you see what would happen without actually moving the tiles.
madsushi on HNGood job. The simple alert at the end for the score is a bit of a weakness. I agree about the partial slide movement testing. Perhaps hit the arrow to test the move and…
podperson on HN
Alert at game end is a weak point
From 1 comment
Good job. The simple alert at the end for the score is a bit of a weakness. I agree about the partial slide movement testing. Perhaps hit the arrow to test the move and…
podperson on HN
Requests
Add predictive move test without moving tiles
From 2 comments
This feels just like the real game. I am just missing the predictive/"test" move that lets you see what would happen without actually moving the tiles.
madsushi on HNGood job. The simple alert at the end for the score is a bit of a weakness. I agree about the partial slide movement testing. Perhaps hit the arrow to test the move and…
podperson on HN
Open source the code
From 1 comment
Open Source? :3
gdiocarez on HN
Questions
How is the next-tile distribution generated
From 2 comments
This is excellent! Out of curiosity, what distribution of "next" tiles is produced?
davepeck on HNI've been doing the same thing! I believe the higher numbers work like this: every 21 turns, Threes generates a number from 0-20. After this number of turns elapses, if the…
panic on HN
How the scoring works
From 2 comments
You must have figured out how they score the different numbers. 96 is like 780 points, 192 gets 3500, 384 gets around 6200 points, 768 gets 22000 or so... Did you find an obvious…
damon_c on HNArticle isn't loading for me, but each (3+) tile can be represented as 3 * 2^k, and it's score is calculated as 3^(k+1) ``` 3 -> 3 * 2^0 -> 3^1 -> 3 pts 6 -> 3 * 2^1 -> 3^2 -> 9…
prezjordan on HN
What counts as a passable score
From 1 comment
Awesome stuff! What's considered a passable score?
zamalek on HN
Alternatives named
Threes (original iOS game)
From 2 comments
Love how it is way faster than the iOS version on my 4S.
glifchits on HNI think the game mechanics are off slightly, compared to the iOS app. I had this layout (with some other unrelated tiles): ``` - - - - - - - - 1 - - - 2 - - - ``` And, pressed…
Encosia on HN
PuzzleScript version of Threes
From 1 comment
PuzzleScript version http://bnhw.co.uk/threes/
ndrake on HN