ThreesJS

Games

puzzle game

SHOW HN2014

81points
37comments
#363of 2,272 in 2014
Top 16%of 2014 by points

How HN took it

MixedNo clear lean

7 positive, 10 neutral or asking, 2 mixed, 4 critical, out of 23 comments about the project. Thread score +0.10.

Design: 1 for, 3 againstIdea: 2 for, 0 againstExecution: 0 for, 1 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Feels just like the real game and is well implemented

    From 3 comments
    • This feels just like the real game. I am just missing the predictive/"test" move that lets you see what would happen without actually moving the tiles.
      madsushi on HN
    • Nicely implemented. I found it interesting that you used Meteor to build this game -- I initially thought it was a fully client-side Javascript only canvas-based game. Is there…
      nacs on HN
    • The perfect combo: Intellectual and addicting!
      thecasualgamer on HN
  • Soundtrack and polish are appreciated

    From 1 comment
  • Addictive puzzle gameplay

    From 2 comments

Objections

  • No touch control on mobile devices

    From 1 comment
  • Missing predictive move preview

    From 2 comments
    • This feels just like the real game. I am just missing the predictive/"test" move that lets you see what would happen without actually moving the tiles.
      madsushi on HN
    • Good job. The simple alert at the end for the score is a bit of a weakness. I agree about the partial slide movement testing. Perhaps hit the arrow to test the move and…
      podperson on HN
  • Alert at game end is a weak point

    From 1 comment
    • Good job. The simple alert at the end for the score is a bit of a weakness. I agree about the partial slide movement testing. Perhaps hit the arrow to test the move and…
      podperson on HN

Requests

  • Add predictive move test without moving tiles

    From 2 comments
    • This feels just like the real game. I am just missing the predictive/"test" move that lets you see what would happen without actually moving the tiles.
      madsushi on HN
    • Good job. The simple alert at the end for the score is a bit of a weakness. I agree about the partial slide movement testing. Perhaps hit the arrow to test the move and…
      podperson on HN
  • Open source the code

    From 1 comment

Questions

  • How is the next-tile distribution generated

    From 2 comments
    • This is excellent! Out of curiosity, what distribution of "next" tiles is produced?
      davepeck on HN
    • I've been doing the same thing! I believe the higher numbers work like this: every 21 turns, Threes generates a number from 0-20. After this number of turns elapses, if the…
      panic on HN
  • How the scoring works

    From 2 comments
    • You must have figured out how they score the different numbers. 96 is like 780 points, 192 gets 3500, 384 gets around 6200 points, 768 gets 22000 or so... Did you find an obvious…
      damon_c on HN
    • Article isn't loading for me, but each (3+) tile can be represented as 3 * 2^k, and it's score is calculated as 3^(k+1) ``` 3 -> 3 * 2^0 -> 3^1 -> 3 pts 6 -> 3 * 2^1 -> 3^2 -> 9…
      prezjordan on HN
  • What counts as a passable score

    From 1 comment

Alternatives named

  • Threes (original iOS game)

    From 2 comments
    • Love how it is way faster than the iOS version on my 4S.
      glifchits on HN
    • I think the game mechanics are off slightly, compared to the iOS app. I had this layout (with some other unrelated tiles): ``` - - - - - - - - 1 - - - 2 - - - ``` And, pressed…
      Encosia on HN
  • PuzzleScript version of Threes

    From 1 comment

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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