lessmilk game 10
Games
browser platformer
SHOW HN2014
How HN took it
28 positive, 28 neutral or asking, 16 mixed, 16 critical, out of 88 comments about the project. Thread score +0.20.
Design: 13 for, 5 againstIdea: 7 for, 1 againstExecution: 1 for, 6 againstPerformance: 0 for, 4 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Good quality for time spent; tight, fun, polished mechanics
From 3 comments
I'm impressed with the general quality:time-spent ratio. I think the basic level design and polish steps are fairly well done. Even the sluggish controls (as a number of people…
keerthiko on HNThis is great! It's incredibly awesome how much you can take away from Mario and still have a fun game. I love how the rectangle slants to show that you are moving. The game…
jakobe on HNIt's a great game. Just my sort of thing really and I really like the music. It only took a couple of minutes to beat though so it's a little short. Then again for a weeks work…
Ellipsis753 on HN
Nostalgic minimalist style and music
From 3 comments
I've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
WesleyJohnson on HNThat was awesome. I finished it. I died 92 times. The jumping mechanics reminded me of "air control" in strafe jumping in Quake 2. Can you tell I haven't played games much…
canadev on HNI loved the games. They aren't simply demo projects, but real, interesting & challenging games! Good game play, actually enjoyed them! :)
atulagarwal on HN
Inspiring one-game-per-week series
From 3 comments
I've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
WesleyJohnson on HNThis series of games is an inspiration. I decide to take another look into phaser after seeing your stuff!
soapdog on HNThanks a lot for posting this as well as one of your posts I saw a few weeks ago. Because of your website I tried making my own simple game with Phaser and found it to be very…
atom-morgan on HN
Objections
Controls and jump input feel laggy or unresponsive
From 4 comments
Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
sillysaurus3 on HNI've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
WesleyJohnson on HNResponsiveness of the controls needs work, but the game was just frustrating enough. I died 19 times. Not nearly as brutal as super meat boy :P
stefan_kendall3 on HNLoved the 'artwork'. Simple but immediately familiar. Like some other commenters, I felt that sometimes my jumps weren't being registered.
knackers on HN
Level design unclear or frustrating, lacks checkpoints
From 2 comments
Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
sillysaurus3 on HNResponsiveness of the controls needs work, but the game was just frustrating enough. I died 19 times. Not nearly as brutal as super meat boy :P
stefan_kendall3 on HN
Browser compatibility and performance issues (stutter, crashes)
From 3 comments
It seems pretty stuttery on Safari running on my Mac, but was fun for a while - good job! I didn't actually like the explanations throughout the first few levels: sometimes it…
davbryn on HNDon't know if it's just me, but opening up the webpage crashes my browser. I'm using Firefox on an Ubuntu virtual machine.
meylingtaing on HNIt takes longer to load than Skyrim.
cognivore on HN
Gravity and collision feel off
From 3 comments
Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
sillysaurus3 on HNWell done! A few bits of constructive criticism, based on my own experiences with making platformers in GameMaker: - you need to fix the gravity so it doesn't feel like it's on…
tripzilch on HNYou hit detection is off. It you make a game with pure rectangles the detection should be completely precise.
deletes on HN
Requests
Fix input lag and responsiveness
From 2 comments
Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
sillysaurus3 on HNI've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
WesleyJohnson on HN
Add touch support for mobile devices
From 1 comment
A significant number of devices on the web don't have keyboards. They use touch as their primary interface. Please support touch devices.
tantalor on HN
Add checkpoints or coyote-time jump leeway
From 2 comments
Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
sillysaurus3 on HNWell done! A few bits of constructive criticism, based on my own experiences with making platformers in GameMaker: - you need to fix the gravity so it doesn't feel like it's on…
tripzilch on HN
Open source the code
From 1 comment
How experienced were you before you started? Have you coded before? Any reason you're not open sourcing your code? Seems like it'd be a great idea considering you're still…
MichaelTieso on HN
Questions
What did you use for collision detection?
From 1 comment
That's so good for a day. I made a similar game a while ago that took a few weeks! http://platformpixels.com/ I would be interested to know what you used for collision detection…
gschier on HN
Why HTML5?
From 1 comment
Fun game, hooked me for longer than I'd have liked. :) Curious why you chose HTML5?
trevoragilbert on HN
Will you make revenue or release native apps?
From 2 comments
Do you make any revenue from it?Or just pure hobby?
razorsese on HNYou mean releasing native iOS/Android games? Yes, I'm thinking about it.
lessmilk on HN
Alternatives named
Super Meat Boy
From 2 comments
can't beat it my ass! http://i.imgur.com/xKTvH81.png :) great game. i enjoyed it! very similar to super meat boy
ultimatedelman on HNResponsiveness of the controls needs work, but the game was just frustrating enough. I died 19 times. Not nearly as brutal as super meat boy :P
stefan_kendall3 on HN
Flappy Bird
From 2 comments
I think these are the best set of flappy bird clones that have come out yet (except perhaps the flappy bird orbital game). Admittedly, only a couple of them truly qualify for…
eric_h on HNI may have bagged this game for being way too simple a few weeks ago. But after Flappy Bird, the genre seems to live on. It's annoyingly great. Keep up the good work!
Dogamondo on HN
Thomas Was Alone
From 1 comment
Nice. Reminds me of the game Thomas was Alone.
zhemao on HN
Cave Story
From 1 comment
Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
sillysaurus3 on HN