VoxelQuest

Games

voxel game engine

SHOW HN2014

435points
132comments
#19of 2,272 in 2014
Top 1%of 2014 by points

How HN took it

MixedNo clear lean

27 positive, 22 neutral or asking, 1 mixed, 8 critical, out of 58 comments about the project. Thread score +0.31.

Idea: 7 for, 4 againstDesign: 9 for, 1 againstExecution: 3 for, 2 againstPerformance: 2 for, 1 againstPricing: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive, pretty graphics and look

    From 3 comments
    • Very very pretty graphics. I love that it doesn't look like voxels. I wonder if you could use this to import and export meshes from a physics sim? If you could turn the brick…
      javanix on HN
    • I was expecting more minecrafty looking, totally unexpected and awesome. I thought it was all bitmaps at first until you started sectioning through the buildings. Really awesome…
      bane on HN
    • Very pretty.
      dllthomas on HN
  • Clear, realistic writing about the project

    From 1 comment
    • The more I read the more skeptical I became, but at the same time, you acknowledged all of the criticisms I was building up in my head. You have a realistic timeframe (years, but…
      OmarIsmail on HN

Objections

  • Talking about emergent AI before it exists is premature

    From 2 comments
    • I started watching your video and what you have so far looks neat but you lost me when you started talking about how proud you were of the emergent AI when you haven't even…
      ebbv on HN
    • This is really cool, but I fully expect you to fail. Something simple to say like emergent AI can be ridiculously complex in practice. I bet you really have all the experience…
      hetid on HN
  • Solo games often never get finished

    From 1 comment
    • This is really cool, but I fully expect you to fail. Something simple to say like emergent AI can be ridiculously complex in practice. I bet you really have all the experience…
      hetid on HN

Requests

  • Discuss finished work rather than planned features

    From 1 comment
    • I started watching your video and what you have so far looks neat but you lost me when you started talking about how proud you were of the emergent AI when you haven't even…
      ebbv on HN

Questions

  • Whether rendering is fixed-viewpoint and whether occlusion culling is planned

    From 1 comment
    • Really great work! A few quick questions - is the engine restricted to rendering from a fixed viewpoint as in your demo, or is that just a facet of the game you want to build…
      TTPrograms on HN
  • Whether sparse voxel octrees are used and how dynamic objects work

    From 1 comment
    • The memory requirements make it sound like you're not using hierarchical decompositions (sparse voxel octrees, etc), is there a reason for that? How well-supported are dynamic…
      Scaevolus on HN

Alternatives named

  • Minecraft

    From 2 comments
    • @gavinwoolery - How did you get started working with voxels, graphics, etc? What are some good resources for learning about this stuff? Awesome demo.
      efnx on HN
    • Minecraft already did that. I have to raise the bar. :) But yeah, alpha access will be probably not a whole lot more than that. :)
      gavanwoolery on HN
  • Voxatron

    From 1 comment
    • The memory requirements make it sound like you're not using hierarchical decompositions (sparse voxel octrees, etc), is there a reason for that? How well-supported are dynamic…
      Scaevolus on HN
  • Unity and GameMaker

    From 1 comment
    • Hi - my advice is probably cliche but you are your own best teacher. That, and Google. I did not really have Google when I started game dev (resources were very poor 20 years…
      gavanwoolery on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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