Super Planet Crash

Games

physics simulation game

SHOW HN2014

Legend

Super Planet Crash

Browser game simulating N-body planetary systems to score points before they crashAI

stefanom.org

#n-body simulation#orbital physics#space game#solar system simulator

349points
126comments
#37of 2,272 in 2014
Top 2%of 2014 by points

How HN took it

CuriousMostly questions and neutral comments

13 positive, 74 neutral or asking, 2 mixed, 15 critical, out of 104 comments about the project. Thread score +0.01.

Execution: 1 for, 10 againstIdea: 7 for, 1 againstDesign: 2 for, 2 againstPerformance: 0 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Addictive and fun sandbox game

    From 3 comments
    • Surprisingly addictive.. http://www.stefanom.org/spc/?view=2821551
      simonhorlick on HN
    • 137 million fake points, 500 years, 1 addictive game. http://www.stefanom.org/spc/?view=3032407 A very simple and elegant idea. Well done.
      guybrushT on HN
    • This is great, fantastic work stefanom! I'm already addicted to it.
      jgeorge on HN
  • Teaches orbital dynamics

    From 2 comments
    • An API that would output the positions on a per-tick basis would allow it to be hooked up to a simple rendering engine an generate eclipse scapes, which I think would be very…
      anigbrowl on HN
    • This explanation is the value I see in games like this, even though they are contrived situations: it causes people to ask, what is the real science behind this? If this game is…
      scott_s on HN

Objections

  • Site overloaded and slow, downtime

    From 2 comments
    • It doesn't work for me with the latest FireFox. The interface won't let me do anything. Maybe the server is simply overloaded, because it's almost unresponsive and takes minutes…
      TwoBit on HN
    • Has someone created a mirror of the site yet which works? It's not opening up for me as usual, the HN effect.
      piyush_soni on HN
  • High scores dominated by exploits and fake data

    From 2 comments
    • looking at the high scores they all seem to be just exploiting the rules or a bug. Can those types of attempts be filtered?
      Shivetya on HN
    • I wrote about this issue a bit here: http://www.stefanom.org/2000000-systems-played/ It's a combination of (a) people straight up exploiting the fact that the server trusts that…
      stefanom on HN
  • Reloading page to start new game is unnecessary

    From 2 comments
    • You should probably stop reloading the page for new games. Seems like it should be possible to run the game and restart it client-side only?
      nkuttler on HN
    • If you don't want to kill your site, you should make it possible to start a new game without reloading the whole page.
      bagels on HN

Requests

  • Start new game without full page reload

    From 3 comments
    • You should probably stop reloading the page for new games. Seems like it should be possible to run the game and restart it client-side only?
      nkuttler on HN
    • If you don't want to kill your site, you should make it possible to start a new game without reloading the whole page.
      bagels on HN
    • 2 suggestion. 1) Make the new game not a full page refresh. 2) Remove the first planet.
      rajahafify on HN
  • Remove the initial random planet

    From 2 comments
    • A new game always comes with a planet at a random orbit - would be good to get rid of that, although I can see it makes understanding things easier, initially. Also, the speed…
      nmeofthestate on HN
    • Is there any way to delete the first planet? It seems like there's a motivation to keep refreshing until it spawns somewhere convenient.
      lmm on HN
  • Let users set initial velocity when adding planets

    From 1 comment
    • The biggest improvement - let you specify the initial velocity when you add a planet.
      fsk on HN
  • Publish source code on GitHub

    From 1 comment
    • Have you considered open sourcing the code? Some people might want to fix problems they see :-)
      nkuttler on HN

Questions

  • What integrator and physics model are used

    From 2 comments
    • What kind of integrator is this system using? Is it symplectic?
      Scaevolus on HN
    • What physics model is being used for this? I can't seem to get tidal acceleration to work properly (it seems to for the first orbit, then it doesn't change.)
      Crito on HN
  • How are NaNs avoided near close orbits

    From 2 comments
    • Looks cool. How does the program keep errors from numerical approximations to the inverse square gravity law from blowing up?
      supahfly_remix on HN
    • I get NaNs when I put a Dwarf star as close as I can to the parent star. Perhaps a black hole is generated? :) http://www.stefanom.org/spc/?view=3069947
      cos2pi on HN

Alternatives named

  • Universe Sandbox

    From 1 comment
    • If you like playing around with planets and solar systems and such, try "Universe Sandbox": http://universesandbox.com/ I've heard good reviews (I've never played it myself…
      nacs on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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