GameDevs.com

Web and SaaS

social news site

SHOW HN2014

118points
40comments
#236of 2,272 in 2014
Top 11%of 2014 by points

How HN took it

MixedNo clear lean

3 positive, 8 neutral or asking, 1 mixed, 10 critical, out of 22 comments about the project. Thread score -0.18.

Idea: 3 for, 4 againstDesign: 0 for, 6 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Welcome another gamedev community site; more options are good

    From 2 comments
    • FWIW there's also a great community of gamedevs at http://www.reddit.com/r/gamedev That said, the more of these, the better!
      kn0thing on HN
    • I really, really hope this flies. There are very few places on the internet with good quality discussions on gamedev. r/gamedev is nice, but not enough.
      10098 on HN
  • Hopes the site succeeds given lack of quality gamedev discussion

    From 1 comment
    • I really, really hope this flies. There are very few places on the internet with good quality discussions on gamedev. r/gamedev is nice, but not enough.
      10098 on HN

Objections

  • Design is ugly, too busy and off-putting, colors harsh

    From 3 comments
    • First thoughts: It's ugly, overloaded with unnecessary stuff (why on earth would you put that gray "about" sidebar there?), I hate infinite scrolling, and you can't tell how many…
      owenversteeg on HN
    • No to be a bastard, but I disagree. The design is really off-putting. It instantly made me bounce off the site. If design isn't an early concern, just go for something…
      thehooplehead on HN
    • The grey and white seemed OK to me; it's the blue I can't take. Maybe if it was light blue or something. All the other colors are pretty light, and then there's this perfect…
      tormeh on HN
  • Infinite scrolling is bad, especially on iPhone

    From 2 comments
    • First thoughts: It's ugly, overloaded with unnecessary stuff (why on earth would you put that gray "about" sidebar there?), I hate infinite scrolling, and you can't tell how many…
      owenversteeg on HN
    • Truly awful UX on an iPhone. That infinite scrolling middle section!
      teamonkey on HN
  • Overlaps with existing sites like reddit r/gamedev and gamedev.net

    From 3 comments
    • There isn't actually any game development related content on there. It's just games business news, if that. GameDev, r/gamedev, tigsource, and polycount are already great…
      mathnode on HN
    • What does this cover that /r/gamedev does not cover?
      _pmf_ on HN
    • What's wrong with gamedev.net and gamasutra.com?
      jwatte on HN
  • Not enough game development content, mostly games business news

    From 1 comment
    • There isn't actually any game development related content on there. It's just games business news, if that. GameDev, r/gamedev, tigsource, and polycount are already great…
      mathnode on HN

Requests

  • Better color scheme and simpler layout

    From 3 comments
    • I'll have to agree with him, the color is a little harsh on the eyes. Have a wee play around here to find a nice color pallet: http://www.colourlovers.com/ It is a little over…
      pippy on HN
    • I played around with the HSV a little, mainly pulling down saturation. Changing the hue a little to make the blues a little greener, and making it just a tiny bit darker.…
      im3w1l on HN
    • No to be a bastard, but I disagree. The design is really off-putting. It instantly made me bounce off the site. If design isn't an early concern, just go for something…
      thehooplehead on HN
  • Add RSS feed

    From 1 comment
  • Signal-to-noise management or vetting of members

    From 1 comment
    • Some thoughts: Games sites, (especially game dev sites) suffer from a horrendous signal to noise ratio. We tend to have a very large, well-meaning but uninformed audience who…
      JanSolo on HN

Questions

  • What does it cover that r/gamedev does not?

    From 1 comment
    • What does this cover that /r/gamedev does not cover?
      _pmf_ on HN
  • What is the goal, and how is it different from gamedev.net and gamasutra?

    From 2 comments
    • What's wrong with gamedev.net and gamasutra.com?
      jwatte on HN
    • That makes sense of there is an actual difference, or if the creating is for learning only. Given that the post said nothing about goals, I'd like to know.
      jwatte on HN
  • Why not reuse reddit or lobste.rs code?

    From 2 comments
    • Would have loved to see this using lobste.rs, which looks a little nicer: https://github.com/jcs/lobsters
      jschuur on HN
    • Why in the <<something>> didn't you just reuse reddit or lobsters or ??? Tons of existing agitator site bases...
      sitkack on HN

Alternatives named

  • reddit r/gamedev

    From 2 comments
    • FWIW there's also a great community of gamedevs at http://www.reddit.com/r/gamedev That said, the more of these, the better!
      kn0thing on HN
    • /r/gamedev
      bluedino on HN
  • gamedev.net

    From 1 comment
    • What's wrong with gamedev.net and gamasutra.com?
      jwatte on HN
  • Gamasutra

    From 1 comment
    • What's wrong with gamedev.net and gamasutra.com?
      jwatte on HN
  • TIGSource and polycount

    From 1 comment
    • There isn't actually any game development related content on there. It's just games business news, if that. GameDev, r/gamedev, tigsource, and polycount are already great…
      mathnode on HN
  • thechaosengine.com

    From 1 comment
    • Some thoughts: Games sites, (especially game dev sites) suffer from a horrendous signal to noise ratio. We tend to have a very large, well-meaning but uninformed audience who…
      JanSolo on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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