strips
AI
automated planning
SHOW HN2015
How HN took it
0 positive, 5 neutral or asking, 1 mixed, 8 critical, out of 14 comments about the project. Thread score -0.39.
Idea: 0 for, 6 againstPerformance: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Commenters find STRIPS planning interesting and popularizing automated planning is good
From 1 comment
Don't get me wrong, I find it very cool that people try to popularize STRIPS planning among programmers and that automated planning gets more known. However, please don't say…
Iv on HN
Objections
Planning cannot handle Starcraft micro, fog of war, or huge action spaces
From 3 comments
The problem with this type of planning is that it is not nearly powerful enough to address real problems in Starcraft (except for the given examples) because: -discreteness:…
dmichulke on HNYou can plan buildings, training & simple orders (go harvest crystal). You definitely cannot plan all the micro that any fight will involve.
rjaco31 on HNFor chess to be called "solved" you would need to have a winning strategy for every winnable position. The same is true for Starcraft. What this person provides is a (very…
Iv on HN
Claiming to solve Starcraft is overstated
From 2 comments
Don't get me wrong, I find it very cool that people try to popularize STRIPS planning among programmers and that automated planning gets more known. However, please don't say…
Iv on HNFor chess to be called "solved" you would need to have a winning strategy for every winnable position. The same is true for Starcraft. What this person provides is a (very…
Iv on HN
Single mining worker is unlike real play
From 1 comment
usually players build multiple SCVs to speed things up. Is there a reason why there's only one mining?
ljk on HN
Requests
Optimize build order for shortest time rather than fewest steps
From 1 comment
I suspect it has to do with the definition of "Optimal" in this case. It has likely been defined as "least number of steps". It would be cool to see how it would play if the goal…
ponderingH on HN
Questions
Why only one worker mining?
From 1 comment
usually players build multiple SCVs to speed things up. Is there a reason why there's only one mining?
ljk on HN
Alternatives named
SSCAI tournament
From 1 comment
Yep, I keep thinking that RTS game are the one field where AI assistants would be incredibly valuable. But talking about AIs in RTS tournament, you may be interested in a…
Iv on HN
Evolution Chamber genetic algorithm build orders
From 1 comment
A few people have made genetic algorithm programs to calculate optimal (in terms of speed) build orders given certain conditions. Here's one I have used:…
ericdykstra on HN
Hannibal HTN planner
From 1 comment
Interesting. Although going over an abstract representation harms the performance in a RTS game. I finally chose Nau's HTN planner to plan entire villages in a few milliseconds.…
noiv on HN
SpringRTS Lua widgets
From 1 comment
SpringRTS has this. You can write and use lua plugins. To assist you with various small tasks, and add more info to the HUD. Intro: http://springrts.com/wiki/Lua_Widgets Forum:…
im2w1l on HN