Hypatia 0.2

Games

game engine

SHOW HN2015

191points
38comments
#94of 2,565 in 2015
Top 4%of 2015 by points

How HN took it

MixedNo clear lean

6 positive, 5 neutral or asking, 1 mixed, 3 critical, out of 15 comments about the project. Thread score +0.21.

Idea: 4 for, 0 againstDocs: 0 for, 2 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Nostalgia for classic RPG and Zelda-style games

    From 3 comments
    • This brings back SO many memories of the earliest "programming" I ever did: RPG Maker 2000. The stuff I wrote could barely even be called 'games' (after all, I was about 12 years…
      mhink on HN
    • good stuff indeed :) brings back fond memories of that class of game.
      zem on HN
    • Adventure and Action Adventure are completely different things in my book.
      hundunpao on HN
  • Non-programmer manual and beginner focus appreciated

    From 2 comments
    • Loved the general idea and the non-programmer manual. Would also love if it will be ported to http://www.pygame.org/project-Pyjsdl-2888-4709.html in the future, so it could be…
      blingojames on HN
    • Neat! I like the idea of having both programmer and non-programmer customizability: it invites collaboration as well as people who start as non-programmers to expand their…
      trishume on HN
  • Interesting idea for beginners and collaboration

    From 1 comment
    • Neat! I like the idea of having both programmer and non-programmer customizability: it invites collaboration as well as people who start as non-programmers to expand their…
      trishume on HN

Objections

  • Only supports desktop platforms, no iOS

    From 1 comment
    • Doesn't seem to support iOS, so I wouldn't recommend it for any development where you are hoping to earn money, but could be a fun thing to play around with and learn, maybe, I…
      lnanek2 on HN
  • Name suggests a different genre than Zelda-style action adventure

    From 2 comments
    • Adventure and Action Adventure are completely different things in my book.
      hundunpao on HN
    • I agree that it's misleading based on the title. On the site and in the text above it's more explicit about being a Zelda-like engine for action adventure games, and it looks…
      joncameron on HN
  • Too hard for complete beginners without GUI editors

    From 2 comments
    • I like how this is aimed at beginners (non-programmers). Although I don't think it's really possible for a complete neophyte to pick up this project and make something, it seems…
      reedlaw on HN
    • GUI-based editors/viewers should be your next goal if your want to capture non-programmer users. People who don't program are far less likely to be comfortable poking around in…
      mistagiggles on HN

Requests

  • GUI-based map or scene editor

    From 2 comments
    • GUI-based editors/viewers should be your next goal if your want to capture non-programmer users. People who don't program are far less likely to be comfortable poking around in…
      mistagiggles on HN
    • Looks good so far! Have a look at unity for inspiration for gui, I've seen plenty of non programers use it very effectively because of how user friendly it is
      mattisdada on HN
  • Support for Tiled map editor

    From 1 comment
    • What about using the Tiled map editor? [1] Maybe your project could support features of maps created in Tiled out of the box. 1. http://www.mapeditor.org/
      reedlaw on HN
  • Browser port

    From 1 comment
    • Loved the general idea and the non-programmer manual. Would also love if it will be ported to http://www.pygame.org/project-Pyjsdl-2888-4709.html in the future, so it could be…
      blingojames on HN
  • Benchmarks on performance

    From 1 comment
    • Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it…
      mtrpcic on HN

Questions

  • What performance can be expected on various platforms and map sizes

    From 1 comment
    • Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it…
      mtrpcic on HN

Alternatives named

  • RPG Maker 2000

    From 1 comment
    • This brings back SO many memories of the earliest "programming" I ever did: RPG Maker 2000. The stuff I wrote could barely even be called 'games' (after all, I was about 12 years…
      mhink on HN
  • OHRRPGCE

    From 1 comment
    • YES, EXACTLY, I feel like this project brings me full circle--OHRRPGCE got me into programming, and now I made my OWN game engine. :) Communities are beautiful like that.
      lillian-lemmer on HN
  • Unity

    From 1 comment
    • Looks good so far! Have a look at unity for inspiration for gui, I've seen plenty of non programers use it very effectively because of how user friendly it is
      mattisdada on HN
  • PyGame

    From 1 comment
    • Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it…
      mtrpcic on HN
  • Adventure Game Studio

    From 1 comment
    • I agree that it's misleading based on the title. On the site and in the text above it's more explicit about being a Zelda-like engine for action adventure games, and it looks…
      joncameron on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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