Sleeping Beauty

Games

roguelike

SHOW HN2017

319points
97comments
#67of 2,242 in 2017
Top 3%of 2017 by points

How HN took it

MixedNo clear lean

19 positive, 26 neutral or asking, 5 mixed, 12 critical, out of 62 comments about the project. Thread score +0.16.

Design: 7 for, 6 againstExecution: 2 for, 5 againstIdea: 4 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Combat system is original and fun

    From 3 comments
    • This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more…
      jameskilton on HN
    • Really well done! The combat is really unique and brings something fresh to otherwise walking-into-enemies to kill them.
      juice_bus on HN
    • This is awesome! The battle system is original too. Well done...
      rohmanhakim on HN
  • Well executed environment and gameplay

    From 1 comment
  • Fun, low-stress play

    From 2 comments
    • But a solid strategy seems to be to pick the enemies attacks when they are just two blocks, and wait for your own to align up to more than 4. That combined with a strategy of…
      StillBored on HN
    • That was a fun 20 minute distraction!
      HalfwayToDice on HN

Objections

  • Colors hard to distinguish, especially for colorblind players

    From 3 comments
    • Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.
      ondras on HN
    • I'm colorblind and am having a hard time with the "you attack" vs "enemy attacks (magic)" color choice. Outside of that, I'm digging this.
      chente on HN
    • I agree, the yellow/green/red is rather difficult to distinguish. Aside from altering the colors, it could also use different symbols. In general, it's good to have multiple…
      pimlottc on HN
  • Levels can be generated with no exit

    From 3 comments
    • It looks possible to have rooms generated that are impossible to exit. For example, I'm up to L3, and can't get out of the room with the stairwell. And on L2 part of the map is…
      fakir72 on HN
    • I'm stuck on the third floor. It's just a room without any exits.
      Kiro on HN
    • The first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better
      tibbon on HN
  • Browser back shortcut on Cmd/Ctrl+Left loses game state

    From 3 comments
    • Using ⌘ + Arrow is problematic in the case of the left arrow. You should catch/swallow that. That is, on Chrome/Mac. It'll navigate you back to the previous page.
      haberdasher on HN
    • This is superb except for one small thing at the end; thank you so much for doing it in a browser window! Especially loving the connection between abstract resource management in…
      kentbrew on HN
    • ctrl+left is back in browser :(
      gravity13 on HN
  • Game too easy due to HP regeneration and no game clock

    From 2 comments
    • On the 5th floor or so. There probably needs to be a game clock (the usually implementation is hunger or enemies spawning). Otherwise you can just go in a room and walk around…
      agentgt on HN
    • But a solid strategy seems to be to pick the enemies attacks when they are just two blocks, and wait for your own to align up to more than 4. That combined with a strategy of…
      StillBored on HN

Requests

  • Distinguish combat symbols, not just colors

    From 2 comments
    • Ah yes that will be a problem for some. An easy solution there is to use different glyphs for the different colors as well.
      jameskilton on HN
    • I had to keep rechecking which color was which. I suggest using two colors (you vs them) and two symbols (magic vs attack).
      stickfigure on HN
  • Add save game feature

    From 1 comment
  • Add mobile support

    From 1 comment
    • This is delightful. I've got a flight coming up, does anyone know if there is a keyboard overlay that could be used to play it on a mobile?
      baldeagle on HN
  • Add a wait command

    From 1 comment

Questions

  • How does the combat work?

    From 2 comments
    • Can someone explain how the combat is supposed to work? I suppose that if I had more experience with these kinds of games it might be obvious.
      lylejohnson on HN
    • Its like bejeweled\candy crush. You select two or more adjacent colors to perform an "attack". The "attack" will be one of four choices: You attack, you attack with magic, the…
      devopsproject on HN
  • Are roguelike engines available for Scheme?

    From 1 comment
    • > But I think I would like to use Racket to make one one day. That would be neat. Are there any roguelike engines for scheme? Or would you build it from scratch?
      sigil on HN

Alternatives named

  • Legend of Bumbo

    From 1 comment
    • At first glance, seems similar to the combat system used by Legend of Bumbo[1] (upcoming game from the Super Meat Boy dev). Have other games used this "match-three" mechanic as a…
      lanekelly on HN
  • Swap Sword

    From 1 comment
    • "swap sword" is a pretty neat recent ios game where the character/enemies inhabit a match-3 grid
      asdftemp on HN
  • Dwarf Fortress

    From 1 comment
    • Nice controls and looks interesting. Will have to bookmark it. Almost makes me want to re-download Dwarf Fortress. Anyone know if the adventure mode has improved much lately?
      Mikeb85 on HN
  • Caves of Qud

    From 1 comment
    • I've always enjoyed roguelikes and probably spent dozens of hours playing them. My current favourites include more modern takes on the genre like "Caves of Qud" and "FTL". I sort…
      rbisewski on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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