LÖVR

Languages and libraries

vr game framework

SHOW HN2017

131points
23comments
#314of 2,242 in 2017
Top 15%of 2017 by points

How HN took it

MixedNo clear lean

3 positive, 4 neutral or asking, 0 mixed, 6 critical, out of 13 comments about the project. Thread score -0.17.

Design: 0 for, 4 againstDocs: 1 for, 0 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Well written and easy to follow framework

    From 1 comment
    • I really liked this framework. It was so well written and easy explained. I wished that there are more use cases of lua. But besides mpv i didn't find any usefull scenarios. And…
      VexorLoophole on HN
  • Fun examples and clear design modeled on LÖVE

    From 2 comments
    • > sound = lovr.audio.newSource('darude.ogg') Darude in the examples. Now I know this is legit.
      jdc0589 on HN
    • +1, LÖVE is my favorite prototyping framework. It's fast as blazes to develop on. From a brief look at the github, though, it looks like a custom 3D engine with VR capabilities.…
      leggomylibro on HN

Objections

  • Missing animation, entity system, materials and lights

    From 1 comment
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN
  • Unclear supported model and audio formats in docs

    From 1 comment
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN
  • macOS release not available as binary

    From 1 comment
    • ``` Cross Platform LÖVR projects work on Windows, macOS, and Linux. ``` I'm only seeing a Windows executable on the website, a Windows executable and Linux source on GitHub…
      Willamin on HN
  • Scroll hijacking on docs pages on mobile

    From 2 comments
    • The scroll hijacking on the docs pages is annoying.
      davb on HN
    • When I scroll on mobile (Safari), inertial scroll is broken and scrolling feels jerky and unnatural.
      davb on HN

Requests

  • Support MP3 audio

    From 2 comments
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN
    • > The documentation on that could be better, but it's an open source project; feel free to contribute some cycles I have my own work to do, hopefully some of it not for free. >…
      moron4hire on HN
  • List of supported file formats in docs

    From 1 comment
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN

Questions

  • Is it related to or inspired by LÖVE?

    From 1 comment
    • Is this related to or just inspired by LÖVE, the 2D game framework for Lua? https://love2d.org/
      joemi on HN
  • How does the physics joint 'try' behave?

    From 2 comments
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN
    • > It's not clear what "try" means here. It's not always possible to satisfy all constraints, they're just very strong suggestions. So "try" means exactly what it does in any…
      striking on HN

Alternatives named

  • LÖVE (2D Lua game framework)

    From 1 comment
    • Is this related to or just inspired by LÖVE, the 2D game framework for Lua? https://love2d.org/
      joemi on HN
  • Three.js

    From 1 comment
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN
  • Unity and Unreal

    From 1 comment
    • I've kind of noticed something recently. Game developers use the term "framework" differently than web developers. When a web developer says "framework", he or she usually means…
      moron4hire on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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