rts-reasonml

Creative

webgl water demo

SHOW HN2018

74points
40comments
#587of 2,155 in 2018
Top 28%of 2018 by points

How HN took it

MixedNo clear lean

4 positive, 7 neutral or asking, 4 mixed, 9 critical, out of 24 comments about the project. Thread score -0.17.

Performance: 3 for, 8 againstExecution: 0 for, 1 againstDesign: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Smooth 60 FPS on many machines

    From 3 comments
  • Looks good and works well

    From 2 comments
    • IPhone 7 Using WebGL ver: 1 Open ControlsWarning: No color buffer floats. Water will look bad. Try Chrome >= 64. 60 FPS. Looks ok to me but have to zoom to fill the screen with…
      ritchiey on HN
    • It works really well if you set the wave height to 100.
      BugsJustFindMe on HN

Objections

  • Low frame rate on many machines

    From 4 comments
    • I'm getting like 4 fps on Debian 8 Firefox nightly 64-bit. In the latest chrome I get about 10 fps. I see other people experiencing similar problems.
      leshow on HN
    • I'm barely getting 12fps on a 2016 MBP with latest Chrome stable.
      rounce on HN
    • I see 33 FPS on iPhone 6s with safari
      tigershark on HN
    • Nice! But I'm getting like 11fps on my mobile xD
      k__ on HN
  • Animation speed tied to monitor refresh rate

    From 1 comment
    • It looks like the animation speed is coupled with the framerate, the waves appear normal on my 60hz monitor but move way too fast on my 165hz one. Nice work otherwise though.
      jsheard on HN
  • Water drains out after a few seconds

    From 1 comment
    • I get 60fps on my phone but after a few seconds all the water leaks out and i am left with a plane. Is that normal? Edit: using brave 1.0.30 chromium 60
      firefoxd on HN
  • Controls do nothing for some users

    From 1 comment
    • 60fps, Intel integrated graphics, Firefox on Linux Mint. WebGL 1. But the controls/adjustments seem to do nothing? Anyways, good to see things implemented in ReasonML, currently…
      kroltan on HN

Requests

  • Support mobile browsers

    From 1 comment

Questions

  • Expected framerates on Intel graphics

    From 1 comment
    • What are normal framerates to expect here, with working graphics drivers on a modern laptop with Intel embedded graphics? I'm asking because I have the suspicion my Firefox is…
      blauditore on HN

Alternatives named

  • Reprocessing (Reason to OpenGL and WebGL)

    From 1 comment
    • Nice! I see that this is directly using WebGL. If anyone’s interested, Reason can also compile to OpenGL and WebGL at the same time through…
      chenglou on HN
  • madebyevan webgl-water

    From 1 comment
    • Author here. Are you getting any warnings? Does it say it is using WebGL 1 or 2 on the left side? I am getting 60 FPS on Windows Chrome 64 with WebGL 2 on a 5 year old Radeon…
      hvidevold on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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