BepuPhysics

Languages and libraries

physics engine library

SHOW HN2019

108points
25comments
#447of 2,195 in 2019
Top 21%of 2019 by points

How HN took it

CuriousMostly questions and neutral comments

3 positive, 7 neutral or asking, 0 mixed, 0 critical, out of 10 comments about the project. Thread score +0.24.

Design: 2 for, 0 againstIdea: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive demo and humorous intro video

    From 2 comments
    • This is very impressive! But honestly I am here to comment about the humor in the demo video. The section towards the end starting from the shrinkwrapped newts genuinely made me…
      theprotocol on HN
    • Well done! love the intro vid.
      tadeusz_wojcik on HN
  • Long-awaited v2 release

    From 1 comment
    • V2 has been a looooong time coming, kudos to the bepu team. For those wondering why C#, one word; monogame. (And previously, xna)
      Vanit on HN

Objections

  • Performance is CPU-only, no GPGPU use

    From 2 comments
    • Should not one use GPGPU for physics to get the best performance? Does not seem like your library does that. Also, do you have a performance comparison with other physics engines?
      lostmsu on HN
    • Agree with almost everything. > if you want to run physics serverside, it’ll probably need to run on things that aren’t windows On the other hand, you’re in control of hardware.…
      Const-me on HN
  • Unity compatibility of v2 is uncertain and reportedly poor

    From 1 comment
    • To make things a little stranger, it's worth mentioning that I'm not sure if bepuphysics v2 works well with Unity right now. Attempts in the last several months by users trying…
      rossnordby on HN

Requests

  • Cross-platform support via Mono or .NET Core

    From 1 comment
    • Great (and humorous) video demo, Could this be made cross-platform using Mono or .NET Core?
      gitgud on HN
  • Performance comparison with other physics engines

    From 1 comment
    • Should not one use GPGPU for physics to get the best performance? Does not seem like your library does that. Also, do you have a performance comparison with other physics engines?
      lostmsu on HN

Questions

  • Why C# was chosen

    From 2 comments
  • Are there demos or games built with the library

    From 1 comment
    • Came to say the same thing, fun story, great demo! Are there any other demos/games built with the library yet?
      mythz on HN

Alternatives named

  • PhysX

    From 1 comment
    • I feel a little gross about headlining aggressive benchmarks with other engines, especially since most of them are free and open source just like bepuphysics. Plus, I learned a…
      rossnordby on HN
  • Bullet

    From 1 comment
    • I feel a little gross about headlining aggressive benchmarks with other engines, especially since most of them are free and open source just like bepuphysics. Plus, I learned a…
      rossnordby on HN
  • Box2D

    From 1 comment
    • I feel a little gross about headlining aggressive benchmarks with other engines, especially since most of them are free and open source just like bepuphysics. Plus, I learned a…
      rossnordby on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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