Spot
Dev tools
gui toolkit
SHOW HN2024
How HN took it
2 positive, 12 neutral or asking, 1 mixed, 6 critical, out of 21 comments about the project. Thread score -0.16.
Idea: 2 for, 4 againstDesign: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Declarative reactive model is appealing for complex state
From 2 comments
For complex scenarios (i.e. the user interacting with the UI while there are some long-running processes in the backround doing this, too), managing the state quickly gets…
da_rob on HNWhile I agree, that the virtual widget tree has a certain overhead, the typical desktop app you would create with Spot probably does not have 1000s of components—more like ten to…
da_rob on HN
Fills a need for simple Go GUI with React-like model
From 2 comments
If only I had known about this (or judging by commit history, if it existed) ~3 weeks ago. I've been saying for ages that either React ported to Go or a React-like framework for…
Heliodex on HNI’ll have to give this a look! I’ve been looking for a simple way to use Go to write an internal development tool which is basically just a form with some buttons and text…
heywire on HN
Objections
Cross-platform support is spread across too many toolkits and may hurt quality
From 1 comment
"Cross-platform: Leveraging FLTK[1] & Cocoa[2], Spot works on Mac, Linux, and the BSDs with plans for native Windows support in the future." I'd seriously recommend that you…
jerf on HN
No Windows support yet
From 1 comment
I applaud your effort, but cross plattform with no Windows support?
KingOfCoders on HN
Virtual widget tree adds overhead and complexity
From 2 comments
I'm already convinced of the benefit of declarative GUIs over imperative ones. To be clearer, what I mean by declarative GUIs is ones where I can specify that UI elements should…
felipefar on HNI don't know how to take this in. On one side, it's great to have a cross-platform GUI toolkit that's easy to use; on the other side, it feels like a React-like UI is contrary to…
ASalazarMX on HN
Requests
Windows support
From 2 comments
I applaud your effort, but cross plattform with no Windows support?
KingOfCoders on HNFltk supports windows. Will you be using another solution and that’s why u don’t support windows yet?
getcrunk on HN
GTK backend for Linux
From 1 comment
Very cool idea! If someone implements GTK I would absolutely use it, its just fltk is no fun in Linux world
jakjak123 on HN
Listing supported platforms in the readme
From 1 comment
Looks great! Thanks for sharing. Would you consider listing the supported platforms in the readme? I think that would be a pretty interesting piece of information: ``` - Windows…
sandreas on HN
Questions
Why use a virtual tree instead of direct updates to controls
From 2 comments
I'm curious to hear your take on this: what's the advantage of following the virtual control tree approach compared to instead updating directly the controls that are displayed…
felipefar on HNI'm already convinced of the benefit of declarative GUIs over imperative ones. To be clearer, what I mean by declarative GUIs is ones where I can specify that UI elements should…
felipefar on HN
How cross-platform layout handles differing native control sizes
From 1 comment
I have been looking for something like this in Go for a while. I think there's a real opportunity for Go to provide a great developer experience for cross platform UI due to how…
iamcalledrob on HN
Cross-compilation and packaging for macOS and Windows
From 1 comment
Cool! What does building for cross platform look like? Would love if there was a command that produced my MacOs .app and Windows exe without me having to dive into package…
scosman on HN
Alternatives named
Fyne
From 2 comments
This is exactly how the data binding APIs in Fyne (another Go GUI toolkit) work. And it's also an optional feature, so if you want to handle things by registering callbacks and…
dweymouth on HNBeen using https://fyne.io/ https://github.com/fyne-io/fyne for years but will check this out ( terminal but still great go guis: https://github.com/gizak/termui…
andrewfromx on HN
Wails
From 2 comments
Wails <https://wails.io>. I wanted to use Go but wasn't as familiar with native UI as with HTML/CSS/JS, I tried out most of the other popular Go UI frameworks too though they…
Heliodex on HNI’ll have to give this a look! I’ve been looking for a simple way to use Go to write an internal development tool which is basically just a form with some buttons and text…
heywire on HN
wxWidgets
From 1 comment
Was looking for something like this some years back. Though I wanted Windows support too. Ended up switching to C++ to use wxWidgets, giving me small self contained binaries.
allanrbo on HN
Gio
From 1 comment
I’ll have to give this a look! I’ve been looking for a simple way to use Go to write an internal development tool which is basically just a form with some buttons and text…
heywire on HN
Qt
From 1 comment
Main problem is that when you release on desktop, a web version is usually desirable (except for very niche apps that interact a lot with the OS). Alternatively, something that…
Fire-Dragon-DoL on HN