IsoCity
Games
city builder
SHOW HN2024
42points
9comments
#1,402of 3,515 in 2024
Top 40%of 2024 by points
How HN took it
QuietFewer than 5 comments about the project
1 positive, 1 neutral or asking, 1 mixed, 0 critical, out of 3 comments about the project.
Design: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Map URL encodes the full map state, which is neat.
From 1 comment
Neat, the URL uniquely encodes the map state. Here's a maze I made: https://victorribeiro.com/isocity/#KQIXEikNDSYlGCQoKScpHB0pFiMDJhYnJgICKCklAyQCAicUGSYFJyIPJg0NDSgJKA==
paulgb on HN
Game is neat.
From 1 comment
Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional…
mtlynch on HN
Objections
Whitespace changes mixed into the PR make the diff harder to review.
From 1 comment
Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional…
mtlynch on HN
Requests
Auto-join roads so users don't have to hunt for the right tile.
From 2 comments
Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional…
mtlynch on HNA UI that might be relatively easy for the road problem: when you right click on an empty tile, in the left hand tile selector show all the tiles that would be "valid" in that…
ianbicking on HN