IsoCity

Games

city builder

SHOW HN2024

42points
9comments
#1,402of 3,515 in 2024
Top 40%of 2024 by points

How HN took it

QuietFewer than 5 comments about the project

1 positive, 1 neutral or asking, 1 mixed, 0 critical, out of 3 comments about the project.

Design: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Map URL encodes the full map state, which is neat.

    From 1 comment
    • Neat, the URL uniquely encodes the map state. Here's a maze I made: https://victorribeiro.com/isocity/#KQIXEikNDSYlGCQoKScpHB0pFiMDJhYnJgICKCklAyQCAicUGSYFJyIPJg0NDSgJKA==
      paulgb on HN
  • Game is neat.

    From 1 comment
    • Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional…
      mtlynch on HN

Objections

  • Whitespace changes mixed into the PR make the diff harder to review.

    From 1 comment
    • Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional…
      mtlynch on HN

Requests

  • Auto-join roads so users don't have to hunt for the right tile.

    From 2 comments
    • Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional…
      mtlynch on HN
    • A UI that might be relatively easy for the road problem: when you right click on an empty tile, in the left hand tile selector show all the tiles that would be "valid" in that…
      ianbicking on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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