Infinite Jigsaw

Games

multiplayer online puzzle game

SHOW HN2026

27points
22comments
#1,715of 4,366 in 2026
Top 40%of 2026 by points

How HN took it

MixedNo clear lean

3 positive, 4 neutral or asking, 3 mixed, 3 critical, out of 13 comments about the project. Thread score 0.00.

Execution: 0 for, 2 againstDesign: 1 for, 1 againstIdea: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun to play jigsaw with others online

    From 3 comments
    • Fun, it's a good idea to play jigsaw online with others together
      luckykiddie on HN
    • It is fun to play with others with this game
      jekjek on HN
    • I love it so much, it felt really good when I placed my first piece :). There are some technical issues, the UI and controls could be better, but it definitely was fun, and…
      M4v3R on HN
  • Art style is appealing

    From 1 comment
    • I love art, and I have a particular weakness for the style of art you're using for the project. Not sure if you'd give a fig, but I have bookmarked it just to watch. I guess…
      eth0up on HN

Objections

  • Name tags cover the piece area

    From 1 comment
    • Fun, but suggestion - don't let the nametags cover the piece area. Very frustrating to not even be able to see the pieces because people are hovering their cursors there.
      bspammer on HN
  • Gets chaotic with many players

    From 2 comments
    • Nice concept. 6 people, it was fun, 18 people, not so much. Can't imagine a few hundreds, prolly pure chaos. Maybe different people seeing different pieces from different sides…
      gokaygurcan on HN
    • Woah, great concept but too many cooks in the kitchen. Lots going on and it would benefit smaller lobbies. Otherwise awesome.
      SaltyAstronaut on HN
  • Hit server limits and went down or showed no pieces

    From 2 comments
  • Pre-baked levels run out quickly and generation is costly

    From 2 comments
    • Nice job. How are you handling outpainting? Outside of using an open-weight model, I imagine it's going to get pretty expensive quickly with something like NB or GPT-Image.
      vunderba on HN
    • Right now it's AI with a human doing the curation. I'll def have to figure out how to do it just with AI, as the current user load is going to finish all the pre-baked levels in…
      impostervt on HN

Requests

  • Cap lobby size or use multiple rooms

    From 4 comments
    • Nice concept. 6 people, it was fun, 18 people, not so much. Can't imagine a few hundreds, prolly pure chaos. Maybe different people seeing different pieces from different sides…
      gokaygurcan on HN
    • Woah, great concept but too many cooks in the kitchen. Lots going on and it would benefit smaller lobbies. Otherwise awesome.
      SaltyAstronaut on HN
    • Ya I was thinking maybe cap it at 12 people, and then if you join it starts fresh as level 0?
      impostervt on HN
    • Ya may need multiple rooms, capped at some number of users.
      impostervt on HN
  • Better UI and controls

    From 1 comment
    • I love it so much, it felt really good when I placed my first piece :). There are some technical issues, the UI and controls could be better, but it definitely was fun, and…
      M4v3R on HN
  • Keep progress when reloading the puzzle sequence

    From 1 comment
    • I checked your game the day before yesterday, and there were quite a few people online. But when I looked today, barely anyone’s playing. Also, last time I viewed the puzzle…
      L-patpat on HN

Questions

  • How is outpainting handled and what does it cost

    From 1 comment
    • Nice job. How are you handling outpainting? Outside of using an open-weight model, I imagine it's going to get pretty expensive quickly with something like NB or GPT-Image.
      vunderba on HN
  • How long it took and what tools were used

    From 1 comment
    • Please talk about the development. How long did it take you? Language/framework? 100% agentic (if so, which LLMs did you use, and for what)?
      fraXis on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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