rpsls.ws

Games

browser multiplayer game

SHOW HN2013

93points
35comments
#248of 1,739 in 2013
Top 15%of 2013 by points

How HN took it

MixedNo clear lean

5 positive, 8 neutral or asking, 1 mixed, 10 critical, out of 24 comments about the project. Thread score -0.21.

Execution: 0 for, 5 againstPerformance: 0 for, 5 againstIdea: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive gameplay

    From 2 comments
    • I played to 37 wins with a friend to decide who buys the drinks tonight. By the end, he couldn't choose rock or scissors, and I couldn't choose lizard, and sometimes he would…
      thelucky41 on HN
    • Good game! Quite addictive I might add.
      giles on HN
  • Clean implementation and nice Spock animation

    From 2 comments
    • Lovely implementation, extremely forgettable URL. Can you please comment on what kind of stack you've got going on? Is this operating on websockets?
      clicks on HN
    • I wanted to try it out but "find random opponent" never found a random opponent. If there is no "random opponent" to be found within say 20 seconds, you could fake the "random…
      justx1 on HN

Objections

  • Random opponent matchmaking often fails to find or pair players

    From 4 comments
    • I wanted to try it out but "find random opponent" never found a random opponent. If there is no "random opponent" to be found within say 20 seconds, you could fake the "random…
      justx1 on HN
    • The random function never seemed to match me with anyone.
      nthitz on HN
    • I get matched pretty fast, but the opponent never does anything. =/
      jpatokal on HN
    • Ah. Sorry about that. I haven't had a chance to test the lobby/random opponent matchmaking feature under stress, and it's not working as I'd hoped. You should be able to send the…
      modernerd on HN
  • Scores not preserved on reconnect and can be cheated client-side

    From 2 comments
    • Neat. Bug report: score is not preserved among reconnections. Example: I close my browser by mistake when we're 4 - 2, when I load the URL again scores are back at 0 - 0 (but the…
      JoeAcchino on HN
    • Thanks. Right now, scores are kept independently by each client and never pushed to the server. This is simply to prevent cheating; cunning players could update their score…
      modernerd on HN
  • Random outcomes or frozen play reported in some browsers

    From 2 comments
    • Seems to randomly declare a winner without me ever choosing anything. Presents me with a choice half the time, otherwise it just declares a random winner.
      jjcm on HN
    • It continually and randomly decided what the outcome was for about 5 minutes before freezing for me. (On Chromium)
      Stealth- on HN
  • Lizard option disappeared for one user

    From 1 comment
    • Another bug: I can no longer choose lizard (or at least lizard no longer shows up as an option). FF on Win7
      dizzystar on HN

Requests

  • Fix random opponent matchmaking

    From 2 comments
    • I wanted to try it out but "find random opponent" never found a random opponent. If there is no "random opponent" to be found within say 20 seconds, you could fake the "random…
      justx1 on HN
    • The random function never seemed to match me with anyone.
      nthitz on HN
  • Add webhook support to Firebase

    From 1 comment
    • This is a quick side project I built to try Firebase. I was surprised how easy it was to put something together. Their onboarding process is fantastic, the docs are well-written,…
      modernerd on HN
  • Add a memorable URL

    From 1 comment
    • Lovely implementation, extremely forgettable URL. Can you please comment on what kind of stack you've got going on? Is this operating on websockets?
      clicks on HN

Questions

  • What stack does it use, websockets?

    From 1 comment
    • Lovely implementation, extremely forgettable URL. Can you please comment on what kind of stack you've got going on? Is this operating on websockets?
      clicks on HN
  • Why were the two extra options added?

    From 1 comment
    • Why were the two extra options added?
      t0 on HN

Alternatives named

  • Roll20 built on Firebase for tabletop games

    From 1 comment
    • Yep, it could. There's a lot of potential for realtime gaming of a more 'traditional' nature. Some guys have built a tabletop boardgaming environment called 'Roll20' that's…
      modernerd on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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