My First iPhone Game

Games

puzzle game

SHOW HN2013

50points
46comments
#501of 1,739 in 2013
Top 29%of 2013 by points

How HN took it

MixedNo clear lean

5 positive, 9 neutral or asking, 6 mixed, 3 critical, out of 23 comments about the project. Thread score +0.07.

Design: 2 for, 1 againstIdea: 2 for, 0 againstExecution: 0 for, 1 againstDocs: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Addictive and fun puzzle gameplay

    From 3 comments
    • I love this game--it's totally addictive. I agree with some of the other posts about wanting the game to be more responsive, but overall this is a well done app.
      jeff1112 on HN
    • The name of the game on the landing page, "Penguin Plunge", is the name of a different game in the iOS app store. I liked the gameplay. The game would be a bit better if you…
      anonymoushn on HN
    • Nicely done, I'm on level 11 and having a good time with it so far. A question and some feedback: I've always wondered how people do level design for puzzle games like this. Is…
      stevewilber on HN
  • Cute artwork and penguin sliding animation

    From 1 comment
    • I thought I was stumped at level 23, but I feel like I got smarter and figured it out. I love that it challenges me, but if I focus I can solve the puzzles. The artwork is really…
      Stu1223 on HN
  • Maker responsive to feedback

    From 1 comment
    • This is a great game. I also appreciate your positive attitude as you handle the feedback in the comments. Do you have any ideas for how to incorporate multiplayer gameplay into…
      JakeSc on HN

Objections

  • App is unresponsive to touch and slides feel laggy

    From 3 comments
    • Ashu! Your friends at iCracked would love to help... reach out to me anytime man! Rachel, I feel it'd be nice to have a visual indicator as I touch the screen, right now if you…
      martin_ on HN
    • Nicely done, I'm on level 11 and having a good time with it so far. A question and some feedback: I've always wondered how people do level design for puzzle games like this. Is…
      stevewilber on HN
    • I love this game--it's totally addictive. I agree with some of the other posts about wanting the game to be more responsive, but overall this is a well done app.
      jeff1112 on HN
  • Crashes when using undo after sliding a block off the board

    From 2 comments
    • I don't think I'll have enough interest to beat all 1000 levels, but I can crash the game reliably: ``` 1. Slide a block off the board where it starts wiggling. 2. Attempt to…
      biot on HN
    • Ashu! Your friends at iCracked would love to help... reach out to me anytime man! Rachel, I feel it'd be nice to have a visual indicator as I touch the screen, right now if you…
      martin_ on HN
  • SMS phone number validation requires a + prefix and is confusing

    From 1 comment
    • Just a tip: the validation on the SMS phone number should really be a lot nicer. I tried AAAPPPNNNN (Area code, Prefix, Number) first, and it said I needed the international…
      baddox on HN
  • Title does not mention Android and name clashes with another iOS game

    From 2 comments
    • You should change the title, I thought it was iPhone only but then I went to the website and realized you have it for Android as well.
      kaeruct on HN
    • The name of the game on the landing page, "Penguin Plunge", is the name of a different game in the iOS app store. I liked the gameplay. The game would be a bit better if you…
      anonymoushn on HN
  • Undo allows only one step

    From 1 comment
    • The name of the game on the landing page, "Penguin Plunge", is the name of a different game in the iOS app store. I liked the gameplay. The game would be a bit better if you…
      anonymoushn on HN

Requests

  • Visual touch feedback

    From 2 comments
    • Ashu! Your friends at iCracked would love to help... reach out to me anytime man! Rachel, I feel it'd be nice to have a visual indicator as I touch the screen, right now if you…
      martin_ on HN
    • Someone else also mentioned getting feedback when you touch the screen. That seems like a great idea and I'll try to update the app to respond to touches immediately. And thanks…
      rachelpinsker on HN
  • Gameplay video or better description

    From 2 comments
    • The site is so simple I'm going to feel like an idiot if missed it, but is there a video of the gameplay? I'd rather see that before I give you my email/phone number.
      tieTYT on HN
    • Maybe a description at least?
      pbreit on HN
  • Multiple undos

    From 2 comments
    • The name of the game on the landing page, "Penguin Plunge", is the name of a different game in the iOS app store. I liked the gameplay. The game would be a bit better if you…
      anonymoushn on HN
    • Yes, there is another game named Penguin Plunge. This is the free app and the full title is "Penguin Plunge: Stuck in Antarctica!". I agree being able to undo more than once…
      rachelpinsker on HN
  • Random access to levels for a small fee

    From 1 comment
    • .99 for random access to all levels would be a no-brainer purchase. My other suggestion is to allow sub-optimal solutions, while letting the user know that they are sub-optimal.…
      gcanyon on HN
  • User-created level sharing and multiplayer

    From 2 comments
    • This is a great game. I also appreciate your positive attitude as you handle the feedback in the comments. Do you have any ideas for how to incorporate multiplayer gameplay into…
      JakeSc on HN
    • Thank you! One of my ideas is to let people design their own levels and challenge their friends with the level they wrote. This is something I've thought about implementing in a…
      rachelpinsker on HN

Questions

  • How is level design done for puzzle games

    From 1 comment
    • Nicely done, I'm on level 11 and having a good time with it so far. A question and some feedback: I've always wondered how people do level design for puzzle games like this. Is…
      stevewilber on HN
  • Which SMS service is used to send the link

    From 2 comments
    • I really like how you send a link to the game via SMS. May I ask which service you're using to do that?
      hyung on HN
    • Yes, great idea. I'm guessing Twilio?
      fuddle on HN
  • Is the SMS link affiliate monetized

    From 1 comment
    • Sidenote: It looks like the sms link routes through a linksynergy url. Is that a reliable monetization scheme for free apps? Does apple provide affiliate revenue if I end up…
      maxmcd on HN

Alternatives named

  • Lunar Lockout

    From 1 comment
    • .99 for random access to all levels would be a no-brainer purchase. My other suggestion is to allow sub-optimal solutions, while letting the user know that they are sub-optimal.…
      gcanyon on HN
  • Pete's Pike

    From 1 comment
    • .99 for random access to all levels would be a no-brainer purchase. My other suggestion is to allow sub-optimal solutions, while letting the user know that they are sub-optimal.…
      gcanyon on HN
  • Zelda ice puzzle blocks

    From 1 comment
    • Reminds me Zelda and the puzzle blocks you need to move on the ice : )
      d0m on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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