quake_watch

Games

game port

SHOW HN2022

692points
216comments
#23of 2,570 in 2022
Top 1%of 2022 by points

How HN took it

CuriousMostly questions and neutral comments

13 positive, 32 neutral or asking, 1 mixed, 6 critical, out of 52 comments about the project. Thread score +0.21.

Idea: 5 for, 1 againstPerformance: 2 for, 2 againstDesign: 2 for, 1 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive that Quake runs on a watch

    From 2 comments
    • I'm young enough that this is not surprising ("Sure, it's a device and a game; this is one possible device/game permutation."), and old enough that it makes me kind of angry…
      jrootabega on HN
    • This is truly awesome! Not necessarily the ergonomics, but the power these tiny devices have and the dedication people still have to the classic id classics.
      LeoNatan25 on HN
  • Software renderer reaches about 60 fps

    From 2 comments
    • Absolutely brilliant, that is so cool! I'm suprised you get close to 60 FPS in Software Rendering. Is there some form of hardware rendering that could be used aswell on the apple…
      dtx1 on HN
    • Seems inconvenient in terms of navigation. The 60fps is pretty impressive, that and the fact that it actually fit on the watch at all.
      mrweasel on HN
  • Digital crown use is clever

    From 1 comment

Objections

  • Controls are inconvenient on the small screen

    From 2 comments
    • Seems inconvenient in terms of navigation. The 60fps is pretty impressive, that and the fact that it actually fit on the watch at all.
      mrweasel on HN
    • I know this is more of a tech demo, but my mind immediately jumps to what sort of controls would be most playable. Have you tried something like: • Gyroscope to look around. •…
      Wowfunhappy on HN
  • Quake assets are copyrighted, blocking App Store release

    From 2 comments
    • In this case, the assets are licensed under a non-permissive license, so even if the code was a non-issue, that's the problem.
      carl_dr on HN
    • I did not even think about putting it there, and reason is not Apple (although maybe there would be a problem too), but simply the fact that Quake assets are still copyrighted,…
      myownclone on HN

Requests

  • Tap-to-fire controls

    From 2 comments
    • I know this is more of a tech demo, but my mind immediately jumps to what sort of controls would be most playable. Have you tried something like: • Gyroscope to look around. •…
      Wowfunhappy on HN
    • How about using the digital crown to move forward/backward and then three buttons: [Left] [Fire] [Right] so you can play with three fingers on your Watch?
      pgt on HN
  • Metal hardware renderer

    From 1 comment
  • Multiplayer or QuakeWorld support

    From 1 comment
    • Does it connect to quakeworld servers? Maybe I can deathmatch with an apple watch from my nokia symbian 6120.
      totetsu on HN

Questions

  • Can apps be side-loaded onto the watch?

    From 1 comment
  • Is there a TestFlight link?

    From 1 comment

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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