Aim and Shoot

Games

browser shooter game

SHOW HN2019

118points
33comments
#396of 2,195 in 2019
Top 19%of 2019 by points

How HN took it

MixedNo clear lean

8 positive, 7 neutral or asking, 1 mixed, 2 critical, out of 18 comments about the project. Thread score +0.34.

Idea: 5 for, 0 againstDesign: 1 for, 2 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun game that shows enemies evolving

    From 3 comments
    • Played three times, made it to gen 23 on the third time. Fun game. Without knowing much about game mechanics, a "domestication" strategy seems to work well. 1. Pick a corner.…
      StonyRhetoric on HN
    • Very fun game, played it just once and only managed to make it to gen 14!
      freddieoduks on HN
    • This is what excites me the most about machine learning: the ability for software to adapt and learn at runtime. I've been disappointed that ML is almost exclusively talked about…
      AgentME on HN
  • Interesting idea of ML adapting at runtime

    From 2 comments
    • This is what excites me the most about machine learning: the ability for software to adapt and learn at runtime. I've been disappointed that ML is almost exclusively talked about…
      AgentME on HN
    • such a great idea !
      simlevesque on HN

Objections

  • Player health regen too stingy at 15% per round

    From 3 comments
    • > I'm giving the player 15% of their health back at the end of each round. Don't be stingy with health. The fun of this game is watching the opponents evolve. Keeping your health…
      Buttons840 on HN
    • personally I believe it would be more interesting if the player was overpowered compared to the enemies. In a few runs I just played the game quickly ended as there were too many…
      afiori on HN
    • I'll third it. Health should recover fully with every round.
      CydeWeys on HN
  • Bullet sound is jarring

    From 1 comment
    • Really cool! But I had to play with the sound off, the sound for the bullets firing is quite jarring :(
      dosss on HN
  • Too many bots early makes it chaotic

    From 1 comment
    • personally I believe it would be more interesting if the player was overpowered compared to the enemies. In a few runs I just played the game quickly ended as there were too many…
      afiori on HN

Requests

  • Full health recovery each round

    From 2 comments
    • I'm inclined to give the player all it's health back, since you're the second one to suggest that
      atum47 on HN
    • I'll third it. Health should recover fully with every round.
      CydeWeys on HN
  • Scoreboard at game end showing level reached

    From 1 comment
    • Wish there were some kind of scoreboard at the end after you died that showed what level you got to; I made it to somewhere between 25-30 and was waiting to take a screenshot…
      drusepth on HN
  • Obstacles to hide behind

    From 1 comment
    • A midway solution that could work nicely would be to have obstacles to hide behind. Even something as simple as a ]-[ would do wonders. (It could mess up the training though as…
      afiori on HN

Questions

  • How does mutation and randomization work

    From 2 comments
    • Played three times, made it to gen 23 on the third time. Fun game. Without knowing much about game mechanics, a "domestication" strategy seems to work well. 1. Pick a corner.…
      StonyRhetoric on HN
    • the randomization on the topic 5 you mention is the mutation. there's a 25% chance of mutation at each reproduction. The mutants have alterations on their color and their behavior.
      atum47 on HN

Alternatives named

  • Infinite health fork of the game

    From 1 comment
    • A fork with infinite health: https://kinrany.github.io/aimAndShoot/
      Kinrany on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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