Aim and Shoot
Games
browser shooter game
SHOW HN2019
How HN took it
8 positive, 7 neutral or asking, 1 mixed, 2 critical, out of 18 comments about the project. Thread score +0.34.
Idea: 5 for, 0 againstDesign: 1 for, 2 againstPerformance: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun game that shows enemies evolving
From 3 comments
Played three times, made it to gen 23 on the third time. Fun game. Without knowing much about game mechanics, a "domestication" strategy seems to work well. 1. Pick a corner.…
StonyRhetoric on HNVery fun game, played it just once and only managed to make it to gen 14!
freddieoduks on HNThis is what excites me the most about machine learning: the ability for software to adapt and learn at runtime. I've been disappointed that ML is almost exclusively talked about…
AgentME on HN
Interesting idea of ML adapting at runtime
From 2 comments
This is what excites me the most about machine learning: the ability for software to adapt and learn at runtime. I've been disappointed that ML is almost exclusively talked about…
AgentME on HNsuch a great idea !
simlevesque on HN
Objections
Player health regen too stingy at 15% per round
From 3 comments
> I'm giving the player 15% of their health back at the end of each round. Don't be stingy with health. The fun of this game is watching the opponents evolve. Keeping your health…
Buttons840 on HNpersonally I believe it would be more interesting if the player was overpowered compared to the enemies. In a few runs I just played the game quickly ended as there were too many…
afiori on HNI'll third it. Health should recover fully with every round.
CydeWeys on HN
Bullet sound is jarring
From 1 comment
Really cool! But I had to play with the sound off, the sound for the bullets firing is quite jarring :(
dosss on HN
Too many bots early makes it chaotic
From 1 comment
personally I believe it would be more interesting if the player was overpowered compared to the enemies. In a few runs I just played the game quickly ended as there were too many…
afiori on HN
Requests
Full health recovery each round
From 2 comments
I'm inclined to give the player all it's health back, since you're the second one to suggest that
atum47 on HNI'll third it. Health should recover fully with every round.
CydeWeys on HN
Scoreboard at game end showing level reached
From 1 comment
Wish there were some kind of scoreboard at the end after you died that showed what level you got to; I made it to somewhere between 25-30 and was waiting to take a screenshot…
drusepth on HN
Obstacles to hide behind
From 1 comment
A midway solution that could work nicely would be to have obstacles to hide behind. Even something as simple as a ]-[ would do wonders. (It could mess up the training though as…
afiori on HN
Questions
How does mutation and randomization work
From 2 comments
Played three times, made it to gen 23 on the third time. Fun game. Without knowing much about game mechanics, a "domestication" strategy seems to work well. 1. Pick a corner.…
StonyRhetoric on HNthe randomization on the topic 5 you mention is the mutation. there's a 25% chance of mutation at each reproduction. The mutants have alterations on their color and their behavior.
atum47 on HN
Alternatives named
Infinite health fork of the game
From 1 comment
A fork with infinite health: https://kinrany.github.io/aimAndShoot/
Kinrany on HN